Monday, 28 April 2008
Friday, 25 April 2008
Xbox 360 failure rate at 16 percent?
http://www.engadget.com/2008/02/14/xbox-360-failure-rate-at-16/
- Warranty seller SquareTrade, sampling from a pool of over 1,000 claims, says that it's seeing an Xbox 360 failure rate at around 16 percent. Most Xbox 360 owners -- at least the early adopters -- don't just fear the RRoD(the red dot flashing indicatoing something is wrong), they've come to expect it
- compared to projected failure rates of 3% for the Wii and PS3 it's obvious that this continues to be a spendy problem for Microsoft and a headache for its customers.
- with the release of more and more games,the XBOX 360 will be used more,with games such as CoD4 on ther market the consoles will be played until they melt!
Sky News report on Second LIfe
http://www.youtube.com/watch?v=dN_jr6xjs90
- Problems with the restricted areas and sex industry on the online world is big as we are never sure the true age of people entering it
- A virtual playgroup has been discovered.a sort of "peadophile ring" in which avatar children are available to perform sexual pleasures for Linden dollars.
- This transfers to real life as we are never sure of the age of these people,and they can fuel each others sick feelings,then later elading onto sending and sharing real child porn images
- as it is user created content it cannot yet be stopped,if it were a console game it would be taken right off ther shelves
Playing the future – the rise and rise of online gaming
http://www.mediamagazine.org.uk/
- Internet cafes have changed from places that allowed us to read,send emaisl and get on with work to gaming stations and areas of social connection.
- Sonys PS2 and Microsofts XBOX are not jus the biggest rivals and contenders in the gaming business but are infact 2 of the largest companies in the world.
- The thrill of online gaming is big,"taking out a sniper,never knowing if it could be britnet spears behind them,or Prince Harry!"
- Sony and Microsoft have both limited their online gaming services to those who have broadband. But once the momentum starts building, fewer and fewer people are going to be satisfied with simply playing video games ‘alone’.
- the easy creation of online avatars
From Pong to PS2 – how games became big business
http://www.mediamagazine.org.uk/
- People didnt realise how the simple game of a simulation tennis match, will elad to the biggest entertainment industry in the history of entertainment industries,ever!
- In 2000, the UK computer and video games market alone was worth a mind-blowing £1.3 billion. In comparison, movie ticket sales totalled a comparatively measly £570.5 million and record sales £1.1 billion.
- Sony-with approximately 100 million sold – has become the most successful home console ever made, the ‘VCR of video gaming’: the PlayStation.
- Now a new machine, the X-Box, has arrived, and is produced by the company that made Bill Gates the richest man in the world. The gloves are off for a ruthless fight, less ‘International Karate’ than ‘Mortal Kombat’: stealthy Sony vs mighty Microsoft.
- the early 1990s, the competition between Sega and Nintendo was given a cute face when Sega created Sonic the Hedgehog (developed from a designer’s notebook doodle) as an answer to Nintendo’s incredibly successful Mario family (which had sold at least one copy for every man, woman and child in the UK).
Games in the classroom – whatever next?
http://www.mediamagazine.org.uk/
- The idea oif when teaching about the games industry in media, they will have to compare two differetnet games,thus meaning they will have to play them in order to analyse them.
- This causes controversy because people play the games they want to play there games,gaming is so open these days people will have different views of the game to how thery treat and use the game.
- The ‘end-game’ will be that in January or June you can write for roughly three quarters of an hour about how conflict and competition is represented/facilitated in two computer games of your choice
- Here is an example of how to get started, using two new games reviewed in the September edition of Games magazine. A nice angle would be to compare a game which very explicitly deals with ‘out and out’ military conflict between human beings with a game that sets up conflict between the human race and a non-human enemy.
- some games arew so diverese there is no way in which replresentation can be compared completely.
- So, to get started you need: two well chosen games, the chance to play them (preferably in lessons if you can persuade your teachers to use the department budget to buy consoles!), and the skill you always need in Media Studies – the ability to take something from the realms of popular entertainment and think seriously about its social importance and its existence as a commercial product.
Gaming's future 'on the network'
http://news.bbc.co.uk/2/hi/technology/7258120.stm
- The future of the games industry lies with the internet and content delivered from central servers, a panel of game luminaries has predicted. "Everything is moving towards the network," said Neil Young, general manager of EA Los Angeles.
- This is the idea that you will no longer need a games console in your house,instead pick up from a central server from google in Oregon. played thrugh a tv screen.
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