Friday, 25 April 2008

Games in the classroom – whatever next?

http://www.mediamagazine.org.uk/

  • The idea oif when teaching about the games industry in media, they will have to compare two differetnet games,thus meaning they will have to play them in order to analyse them.
  • This causes controversy because people play the games they want to play there games,gaming is so open these days people will have different views of the game to how thery treat and use the game.
  • The ‘end-game’ will be that in January or June you can write for roughly three quarters of an hour about how conflict and competition is represented/facilitated in two computer games of your choice
  • Here is an example of how to get started, using two new games reviewed in the September edition of Games magazine. A nice angle would be to compare a game which very explicitly deals with ‘out and out’ military conflict between human beings with a game that sets up conflict between the human race and a non-human enemy.
  • some games arew so diverese there is no way in which replresentation can be compared completely.
  • So, to get started you need: two well chosen games, the chance to play them (preferably in lessons if you can persuade your teachers to use the department budget to buy consoles!), and the skill you always need in Media Studies – the ability to take something from the realms of popular entertainment and think seriously about its social importance and its existence as a commercial product.

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